First monster design for an upcoming game project! The core concept was born from combining two fears: trypophobia and the terrifying inability to scream, establishing a striking presence.
Heavy on details
On the artistic side, this macro view focuses heavily on capturing a gruesome, corpse-like texture with heavily rotting skin. Delivering high-fidelity visual realism directly to the monster's focal point.
Fully Rigged
A showcase of the underlying character rig and technical pipeline setup. Each segment of the anatomical structure was rigged with clean topology to ensure seamless deformation during complex animations.