Project Stargate

Unity Lighting

Creating good lighting in unity is not only a matter of making it look good, unity has a shadow map limit, and materials sometimes don't work realistic with reflections, in this project I replaced every light sorce, cahnges every value and had to fix most of the material and shader properties to make it look pleasing while mantaning performance a mid level computer could run.

Creating the DHD

I was asked to create the DHD (Dial Home Device) the device used to control the portal in the show, for creating it I followed my usual workflow

Reference gathering
Block Out
Detailing
Texturing
Creating the DHD

I was asked to create the DHD (Dial Home Device) the device used to control the portal in the show, for creating it I followed my usual workflow

Block Out
Detailing
Texturing

ARTHUR PLACIDO

― Contacts

contact@arthurplacido3d.com
+
55(19)97100-4951